PIM

Palworld Capture Rate Calculator

Set up the encounter and see the catch chance for every sphere at once. The formula is the datamined 1.0 one, including species modifiers from the game files.

Status on the Pal
SphereCapture powerReal chanceShown in game
Pal SpherePal Sphere7
Mega SphereMega Sphere14
Giga SphereGiga Sphere20
Hyper SphereHyper Sphere27
Ultra SphereUltra Sphere33
Legendary SphereLegendary Sphere38
Ultimate SphereUltimate Sphere44
Exotic SphereExotic Sphere50
Sol SphereSol Sphere58
Ancient SphereAncient Sphere64

Real chance is the roll the game makes per throw. "Shown in game" is the softer number the reticle displays. Back throws and other in-game bonuses are not modelled.

How capture chance is calculated

Why is the shown percentage different from what the reticle says in-game?

The game shows a softened number (base chance to the power 5/12) while the real roll uses the cube root. Both are listed here so you can compare with what you see on screen.

What matters most?

The gap between your sphere's capture power and the Pal's level. Each sphere tier is worth several levels. Low HP helps too, up to about a 1.3x swing, and it goes through the same steep curve, so on a strong Pal it can be the difference between 2% and 20%.

How much do Lifmunk Effigies add?

Each statue rank adds 0.5 capture power, so a fully upgraded statue of power adds 7.5. That is about one sphere tier.

Formula and sphere values from the community datamine documented on the Palworld wiki (Capture Power page). Species modifiers come from the game files.